Final Fantasy X - Punishment v2.5

This patch is a difficulty modification for the PS2 NTSC-U version of Final Fantasy X.

Strength, Magic, and Evasion nodes on the Sphere Grid have been re-balanced. Stat boosting sphere drops have been removed from arena monsters. Enemy HP, Strength, Magic, and Agility have been increased. Some enemies have higher Luck, Accuracy, and Evasion. Enemies have higher status resistances. Bosses have more status immunities. Damage needed for overkills has been increased.

Note: The Sphere Grid alterations require starting a new game to take effect.

v2.5
cleaned up the remiem temple aeons, bashura's ai, the hp of the final bosses, and sinspawn gui (2nd fight)

v2.1
cleaned up strength and magic nodes on the sphere grid
re-balanced evasion nodes on the sphere grid
tweaked seymour flux, sanctuary keeper, spectral keeper, yunalesca, and some end game bosses
cleaned up ultima, omega, and braska's final aeon

v1.7
adjusted hp of arena monsters

v1.6
increased agility of late game enemies and arena monsters
tweaked yojimbo and geosgaeno

v1.5
tweaked strength and magic nodes
altered some status resistances and immunities

v1.2
re-balanced strength and magic nodes on the sphere grid
tweaked enemy status resistances
fix a problem with geosgaeno

v1.0
altered all enemies
removed stat sphere drops from arena monsters

v0.5
altered enemies up to and including seymour natus
adjusted enemy stat increases
increased boss status resistances
increased damage needed for overkills

v0.2
altered enemies up to but not including the thunder plains
reduced tros's strength
reduced sinspawn echuilles's hp
reduced klikk's strength and agility

v0.1
altered enemies up to and including sinspawn geneaux

